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Tomb Breaker (Games)

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Tomb Breaker 1.2


Device: iOS Universal
Category: Games
Price: Free, Version: 1.1 -> 1.2 (iTunes)

Description:

★★ Featured in "New and Noteworthy" ★★Isn't it about time for an exciting new puzzle game?Join legendary adventurer, Aria Brite and friends, in her very first adventure as you help her unlock the secrets of the "Tomb of Infinity".Swipe across tiles to make huge chains before your 60 seconds run out. Simple to match. Infinite possibilities.Challenge friends on Game Center and Facebook by getting the highest score each week. Collect gems and purchase game bending powerups while making score breaking crossovers, clears, and combos. Look out for falling rocks when you run out of time!Can you break the tomb?Features:• Brand new, never before played chain 2 gameplay created by acclaimed game designer Kurt Bieg. Instantly learnable, infinitely addicting.• Enter the vivid world of Aria Brite brilliantly illustrated by Victor Soto.• Connect to Facebook to challenge friends on the leaderboards.• Compete for all time high scores on Game Center.• Play for numerous achievements.• Universal app looks great on an iPhone and an iPad-------------------------------------------------Chapter 1"Aria ... are you alright?!"In the distance she could hear Professor Pete calling to her. Her dog, S.K., was anxiously barking, they were rarely, if ever, separated.As she opened her eyes she could see the sky through a hole in the ceiling and the silhouette of a funny old man in a bow tie looking down from above. It was her long time friend, Professor Pete. That was where Aria must've fallen from.The last thing she remembered was looking at the big red "X" on the map. Once she realized she was standing on the very site of the tomb she jumped up and exclaimed, "Eureka!"Aria didn't remember landing.'I'm alright!' she called back as she coughed and began to sit up and wipe the rubble off. As she started to look around at her surroundings a strange feeling came over her. Even though she had never been here before she knew exactly where she was, and she should've. Aria spent the last two years desperately trying to find the lost "Tomb of Infinity" with the help of Professor Pete and S.K.. Now, all that work finally brought her to the entrance.Aria thought she spotted something on the wall that looked like a an old torch. She walked over and pulled out her lighter. She was right. With one quick flick she brought the cold tomb back to life. The flickers and embers swooped around the room as shadows danced along the cracks in the ancient walls. Then, she turned around and saw it! The monumental entrance to the tomb. A gigantic stone door that was unbelievably smooth and beautifully crafted. It was split right down the center.As she studied the door Aria could make out six different animals in all their sculpted glory. To an amateur, it would look like eye candy to hang in a museum, but Aria knew better. She knew these were the spiritual protectors of the tomb ... and the treasures within.Something caught Aria's eye. In the center of the door she saw the biggest gem she had ever seen and was surrounded by a golden lock. The gem had an alluring rosy hue and seemed to be shimmering. It enchanted her and drew her closer and closer until she saw her hand reaching out to touch it.In the distance she could hear S.K. barking again. He only barked like that when a storm was coming.The gem was getting brighter and brighter and just when she thought she could grab it, the gem slide back into the door and disappeared. Aria heard a loud mechanical thump and suddenly the two sides of the door slid open. She couldn't believe what she was seeing."Aria .. can you hear me?!"

What's New

Hello All!ARE YOU READY?!That's right, the first update to for Tomb Breaker is here and it's not one of those "Oh, did anything even change in this update?"Thanks to countless emails, suggestions, and requests I've redesigned almost every part of Tomb Breaker to be more fun, more challenging, more rewarding, and more … tombtastic!• 20 Moves Mode (unlimited time):The most requested feature since the release. Everybody told me they wanted more time with the game. Well now you can set a highscore and take as long as you like, but you'll only be able to do it in 20 moves.• Lightning Mode:Holy cow, this is the feature I'm most excited about. It looks cool, it's super powerful, and NO OTHER GAME HAS IT. What is it you ask? Well, in 60 Seconds Mode you'll find 2 new side bars. Each time you make a match of 4 or more you'll fill up the bar a bit, when you completely fill the bar you'll activate Lightning Mode for 8 seconds. Just tap on any tile just once and every possible tile will be connected.It's gorgeous and an absolute thrilling ride you'll only find in Tomb Breaker. • Wild Tiles:I've wanted to put in special tiles since before the release, but there just wasn't enough time, so I'm happy to announce the very first of many special tiles, the Wild Tile. When you make a match of 7 or more you'll create a Wild Tile that can be used to match any color. It's a super simple special tile that has an exponential impact on the board.• Reversing Moves:Highly requested by so many people, you can now reverse your moves at any time, and if you return to the starting tile, you can cancel the move altogether.• Power Up Costs Lowered:I did hear a lot of feedback from people saying that the powerups were way overpriced. Noted and fixed. All powerups have been discounted by 1,000 gems• Crashes Fixed:A whole bunch of people couldn't play Tomb Breaker because of a loading issue. I tested this update on all my devices and it all works on my end, so you should have the same experience. If you don't, please email me and let me know so I can take a look for the next update.• Scoring:Looking for instructions on scoring, for now, it ain't pretty but it's all there, just go into the settings menu and tap on the "?".• Power Up Store Issues:One of the biggest upsets people experienced was interacting with the powerup store. There are still some aspects of it that I want to address in upcoming updates to make it even more understandable, but for now, I added quantity numbers to the bottoms of powerups so you can see how many rounds they will last for, and I also turned off rebuying powerups when they are exhausted. My apologies if people felt that I was trying to trick people into wasting gems. I'm not that kind of game designer, I don't make those kind of games, and I don't condone those practices. I want you to feel safe when you play a Simple Machine game and I want you to only spend gems/currency when you want to. If there are other areas where this is occurring, please email me.Ok, that is it for this update. Now, I have a short ask from me, the developer Kurt Bieg. Tomb Breaker means an awful lot to me. It's my favorite game out of all the games I've made. I desperately want to continue work on this game, but I can only do that by supporting the people who play the game. I realize that in the "free games" market, most publishers/developers don't really care about making something special, but I do. I care a lot. Please, if you have a suggestion, if you love it, if you hate it, please email me your thoughts. It's the single most valuable currency I have as single person studio and it's the most personally rewarding aspect of my work.If you have a moment, say hi. I even included an email button in the game, just tap on the settings menu and press the email button, or leave a comment at http://www.simplemachine.co/contact/Thanks and happy gaming,Kurt BiegSimple Machine

Tomb Breaker


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